Punch plus 12 weapon families are described in the public FAQ.

Weapon timing archive
Forgotten Stories QTE
Forgotten Stories QTE rules vary by weapon family: some use shrinking circles, moving markers, targets, direction checks, visual or sound cues, and Rune matching. The Forgotten Stories QTE page records only the Normal and Critical conditions published in the official FAQ.
Verified2 primary source routes · checked 2026-08-28Sword and Greatsword move a marker into yellow or green.
Wand and Staff require the matching Rune.
Lobby timing can be adjusted when reactions are consistently early or late.
Practical route
How to use Forgotten Stories QTE
Forgotten Stories QTE is organized around an answer, an evidence check, and a next action. Follow the route before relying on an isolated value.
- 01
Select the weapon family
Filter the archive before practicing so the expected visual or sound cue matches the equipped weapon.
- 02
Learn Normal first
A successful Normal condition matters before the faster or more precise Critical condition.
- 03
Separate offense from defense
Weapon attack timing is different from A, S, D, Space, and F defensive responses.
Source-linked records
Forgotten Stories QTE public directory
Search 13 cleaned records. Open status reflects the public source record; it does not prove that an unfinished feature is obtainable in the current game.
Punch
Official FAQ
Normal and Critical conditions are recorded in the official public weapon QTE messages.
Sword
Official FAQ
Normal and Critical conditions are recorded in the official public weapon QTE messages.
Greatsword
Official FAQ
Normal and Critical conditions are recorded in the official public weapon QTE messages.
Mace
Official FAQ
Normal and Critical conditions are recorded in the official public weapon QTE messages.
9 more source-linked records remain.
Input memory drill
Dodge left
Select the published defensive key. This drill does not simulate timing or undocumented enemy attacks.
Evidence boundary
What Forgotten Stories QTE does not claim
Forgotten Stories QTE uses public facts only when a Roblox page, official Discord message, or public Trello card supports the statement. Public work-in-progress data can change, so volatile records keep their source link and check date.
- The archive does not copy or reverse-engineer game code.
- The public FAQ explains conditions but does not publish every exact timing window.
- Visual color changes are always described with text so success is not color-only.
Direct answers
Forgotten Stories QTE FAQ
These answers repeat the visible Forgotten Stories QTE evidence and do not add hidden facts.
How many Forgotten Stories QTE families are published?
The official FAQ describes Punch and 12 weapon families.
What makes a Forgotten Stories QTE Critical?
The condition depends on the weapon and usually requires a faster, more precise, or error-free result.
Do Wand and Staff use the same Forgotten Stories QTE pattern?
Both require clicking the matching Rune; faster completion can be Critical.
Is the Forgotten Stories QTE the same as dodge controls?
No. Offensive weapon QTEs and defensive reaction inputs are separate systems.
Primary evidence
Forgotten Stories QTE source ledger
Open the original source before making a decision from a volatile Forgotten Stories QTE value.